//***************************************************************************** // PROJECT: Meat Puppet // MODULE: surgik.txt // AUTHOR: Max Reason // (C) 1996 Kronos Digital Entertainment //***************************************************************************** INIT 1 MY_FOV 1.000 MY_HEIGHT 2.500 RUN_SPEED 0.250 BURN_SPEED 0.250 FLEE_SPEED 0.250 WALK_SPEED 0.200 IDLE_SPEED 0.000 PURSUE_SPEED 0.2500 TAKEHIT_SPEED 0.000 KNOCKDOWN_SPEED 0.000 MAX_JUMP_DISTANCE 0.000 MAX_JUMP_UP_HEIGHT 0.000 MAX_JUMP_DOWN_HEIGHT 0.000 NORMAL_FOOTPRINT_WIDTH 2.40 BLOWUP_FOOTPRINT_WIDTH 2.150 BURNUP_FOOTPRINT_WIDTH 2.270 BOUNCE_HORIZONTAL 0.150 BOUNCE_VERTICAL 9.900 BOUNCE_GRAVITY 9.800 BOUNCE_RATE 9.900 FLEE_CHANCE 0.500 IDLE_CHANCE 0.050 WALK_CHANCE 0.050 COLLIDE_DISTANCE_SQUARED 4.000 ATTACK_DISTANCE_SQUARED 4.000 PUSH_DISTANCE_SQUARED 6.000 CLOSE_DISTANCE_SQUARED 36.000 FLEE_DISTANCE_SQUARED 36.000 SHOOT_DISTANCE_SQUARED 81.000 SAFE_DISTANCE_SQUARED 81.000 SEE_DISTANCE_SQUARED 144.000 MIN_IDLE_STATE 0 MAX_IDLE_STATE 0 PROJECTILE_PHASE 0 HOLD_STRIKE_PHASE 5 HOLD_STRIKE_FRAMES 0 REMOVE_FRAMES_MIN 100 REMOVE_FRAMES_MAX 200 VANISH_FRAMES 6 EAT_FRAMES_MIN 50 EAT_FRAMES_MAX 200 I_ATTACK TRUE I_ATTACKDEAD FALSE I_ATTACKMEAT FALSE I_BLEED FALSE I_BOUNCE TRUE I_BURN FALSE I_CANSEE TRUE I_CATCH FALSE I_COLLAPSE TRUE I_DAMAGE TRUE I_EAT FALSE I_EXPLODE FALSE I_FALLBACKWARD FALSE I_FALLFORWARD FALSE I_FETCH FALSE I_FLAME FALSE I_FLEE FALSE I_FOLLOW FALSE I_GATHER FALSE I_HUMANOID FALSE I_IDLE TRUE I_JUMP FALSE I_KNOCKDOWN FALSE I_PATROL FALSE I_PAUSE TRUE I_PICKUP FALSE I_PURSUE TRUE I_REPORT FALSE I_RETREAT TRUE I_SCATTER FALSE I_SHOOT FALSE I_SPLIT FALSE I_TAKEGAS FALSE I_THREATEN FALSE I_THROW FALSE I_VANISH TRUE I_WAIT FALSE I_WALK TRUE PUNCH_POINTS 5 ATTACK_POINTS 5 WADHIT_POINTS 0 GUNSHOT_POINTS 25 DARTHIT_POINTS 0 CHEMICAL_POINTS 0 FLAMEHIT_POINTS 1 EXPLOSION_POINTS 50 MISSILEHIT_POINTS 25 MISCELLANEOUS_POINTS 10 TERMINAL_POINTS 200 DAMAGED_POINTS 100 IGNORE_POINTS 25 me surgik generic * blood blood pickup torso throwit crpflr projectile wad wadb followers tod crusader split surgik show_ash expd show_attack strike show_backoff walk show_bounce idle walk spk spin shred show_burn spk show_catch idle idle idle show_chopping dam show_damage shred show_die expd show_drop idle show_eat idle show_fetch walk show_flee prep show_gather walk show_hurt spk show_idle idle show_jump idle show_knockback prep show_knockforward shred show_patrol walk show_pickup idle show_pursue walk show_push walk show_pushbutton idle show_shoot shred show_takegas idle show_takehit spk show_threaten walk show_throw idle show_upback idle show_upforward idle show_walk walk play_ash !explo1 play_attack =door1 =door2 play_backoff =sonar play_bounce =button2 =klank =glass play_burn !burp =fire =fire =fire =fire play_catch =plop =plop play_chopping !plop !klank !metal1 !grinder1 play_crude ?buzz play_damage =sur1241 =crackle2 =crackle3 =crackle4 =sur1241 =sur1241 =klank =shock =shock =shock =shock =sur1241 play_die explo1 play_drop =needles1 =phip1 play_eat =squirt play_fetch shatter play_flee sur1239 play_gather shatter play_hurt crackle3 play_idle ?sur1239 ?sur1239 ?sur1239 ?sur1239 ?sur1239 ?sur1239 ?sur1239 ?sur1239 ?sur1239 ?sur1239 ?sur1239 ?sur1239 ?sur1239 ?sur1239 ?sur1239 ?sur1239 ?sur1239 ?sur1239 ?sur1239 ?sur1239 play_jump =button2 play_mutter =squelch =sqoosh =buzz =sticky1 =onoff play_patrol squelch play_pickup =floorset play_pursue sur1239 play_push squelch play_pushbutton =chirp1 =computr1 =computr2 =computr3 play_refuse shatter play_seeher =sur1240 =sur1239 play_shoot =crackle2 play_takegas =cor1292 =cor1292 play_takehit =klank =ram2 play_takeknockdown =slam =stomp =dump play_threaten shatter play_throw =needles1 play_vanish !empty play_walk =treads =treads =treads =treads =treads =treads =treads =treads =treads =treads =treads PLAY_ASH 1.00 0 z 0.00 0 z PLAY_ATTACK 1.00 0 z 0.00 0 z PLAY_BACKOFF 1.00 0 z 0.10 0 z PLAY_BOUNCE 1.00 0 z 1.00 1 z PLAY_BURN 1.00 0 0 1.00 1 z PLAY_CATCH 1.00 0 0 1.00 1 z PLAY_CHOPPING 1.00 0 z 0.10 0 z PLAY_CRUDE 1.00 0 z 0.10 0 z PLAY_DAMAGE 1.00 0 z 1.00 1 z PLAY_DIE 1.00 0 z 0.00 0 z PLAY_DROP 1.00 0 z 1.00 1 z PLAY_EAT 1.00 0 z 0.00 0 z PLAY_FETCH 1.00 0 z 0.10 0 z PLAY_FLEE 1.00 0 z 0.10 0 z PLAY_GATHER 1.00 0 z 0.10 0 z PLAY_HURT 1.00 0 z 0.10 0 z PLAY_IDLE 0.00 0 z 0.08 0 z PLAY_JUMP 0.00 0 z 0.00 0 z PLAY_MUTTER 1.00 0 z 0.20 0 z PLAY_PATROL 1.00 0 z 0.10 0 z PLAY_PICKUP 1.00 0 z 0.10 0 z PLAY_PURSUE 1.00 0 z 0.10 0 z PLAY_PUSH 1.00 0 z 0.20 0 z PLAY_PUSHBUTTON 1.00 0 0 0.10 0 z PLAY_REFUSE 1.00 0 z 0.10 0 z PLAY_SEEHER 1.00 0 z 0.10 0 z PLAY_SHOOT 1.00 0 z 0.10 0 z PLAY_TAKEGAS 1.00 0 z 0.10 0 z PLAY_TAKEHIT 1.00 0 z 0.10 0 z PLAY_TAKEKNOCKDOWN 1.00 0 z 0.10 0 z PLAY_THREATEN 1.00 0 z 0.10 0 z PLAY_THROW 1.00 0 z 0.10 0 z PLAY_VANISH 1.00 0 z 0.00 0 z PLAY_WALK 0.00 0 z 0.08 0 z